They’re actually useful in a fight as well, and combat is simple but fun. They all have different skills, and will level alongside you as you use them. Hollow Fragment makes up for this with over 100 companions, NPCs you can pair up with when you venture into the wilderness. It’s strange, because it has all the trappings of an MMO, but without the other players to interact with. Fetch, collect and kill quests are all present, along with a levelling system and unlockable skills, while the floor boss fights feel like raids, with a handful of other NPCs fighting alongside you to bring it down. Still stuck and with their one lead gone, they decide to clear the rest of the tower.Ĭlearing each floor boils down to finding the boss’s lair, completing a certain quest and defeating a semi-boss monster in a dungeon area. The first arc of the anime took the story to this point, but Hollow Fragment diverges: a glitch causes Kayaba to disappear and the players remain trapped. Kirito – the protagonist of the anime and the game – duels with him. With nothing else to try, the players band together to beat the game, a sprawling 100 floor dungeon, and after defeating the 75th Floor Boss they discover that one of their Guild leaders is actually Kayaba, the game’s creator, who trapped them there. Essentially, 10,000 players are trapped in a virtual reality MMO, and dying in-game is fatal in real life (after this I’m never touching an Oculus Rift). First things first: Sword Art Online: Hollow Fragment isn’t online, but it is an MMO.
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